| Matchpoints (MP) | IMPs | |
| Contract type | NT first, majors next, minors last | All types equal, seek the most comfortable makeable contract |
| Partscores | Fiercely fought over | Battles continue, but are toned down |
| Games/slams | Bid moderately | Aggressively bid, especially when vulnerable |
| Pre-emptive actions | A widely used tactic | Emphasised. Can create large swings |
| Sacrificing | Aggressively pursued | Need a clear-cut save; absolutely no phantom saves |
| Safety Plays | Infrequent as overtricks are so important | Frequent, as ensuring the contract is all important |
| Penalties | Usually lots of leeway as only one board is involved if you misguess | Bidding is sounder (especially red vs white) to avoid large penalties |
| Distributional hands | Normal treatment | Insure against big swings--bid one more in competitive auctions |
| Doubling | Extensive, especially at partscore levels | More limited; needs to be clearly your hand, a trump stack or misfit |
| Use of undiscussed conventions | Can happen infrequently | Avoid like the plague! |